The Learning, Design & Technology Expo at Stanford University marked an exciting moment for Alexis Hiniker, Heidi Williamson, and me when we unveiled , the project that we’ve poured hearts and souls into for the past four months.
We were very proud to present in front of a distinguished panel of edtech leaders, academics, autism specialists, and design industry professionals, which included:
- Lori Takeuchi, Ph.D. – Director of Research at the Joan Ganz Cooney Center at Sesame Workshop
- Scott Doorley – Creative Director at the d.school, Stanford University
- Brigid Barron, Ph.D. – Associate Professor at the School of Education at Stanford University
- William Behrman, Ph.D. - Consulting Associate Professor at the School of Engineering at Stanford University
- Carl Feinstein, M.D. – Director, Division of Child and Adolescent Psychiatry at the Stanford School of Medicine
- Miriam Rosenberg-Lee, Ph.D. – Postdoctoral Research fellow, Psychiatry & Behavioral Science at Stanford University
- Reece Duca – GlobalEnglish Founder and Partner at IGSB
- Tom Bedecarré – Chairman at AKQA
- Jim Gray, Ed.D. – Chief Learning Officer at YogiPlay
- Gabriel Aduato – Co-founder at Motion Math
- Audrey Watters – Writer at Hack Education and KQED Mindshift
After our presentation, we were ecstatic about the feedback and excitement surrounding our project!
For us, the process of designing and building Go Go Games was both fun and educational, but we knew that our project would lack meaning if it never achieved its intended purpose: improving the lives of children with autism. For this reason, we plan to submit Go Go Games to the Apple App store by the end of the month. In making the game available to the public, we hope to reach a broad audience of children across the spectrum. In turn, we plan to collect additional learner metrics and usability data to continue to improve on both the interface of the game and the learning it produces. It is our hope that Go Go Games will inspire others to design their own theoretically-grounded apps and casual games that are modeled after proven therapies. The iPad is proving to be an ideal technology for children with ASD, and we believe it has a lot of potential to be not only fun and easy to use, but also educational.
We’re excited by the positive response we’ve already gotten from the parents and educators that helped test Go Go Games and we’re looking forward to sending it out into the world!
Stay tuned for our upcoming release…